Since every vehicle has a different body and weight, that means longer cars may not be able to drive up steep slopes and the structure might need to adapt to the situation. There is a variety of vehicles, ranging from motorcycles (fast and light) to dump trucks and cranes (slow and heavy). There is also a sandbox mode that allows free building without restrictions, where the parameters can be set for creation. ![]() In each level (more than 100 overall), there are two requirements: the building cost must come in under budget and the bridge has to be strong enough for a specific number of cars. ![]() Poly Bridge has a campaign mode with a series of scenarios that require different things to accomplish and introduce certain geographic features. That is done via 2D bridge model by creating a blueprint, and working with the materials which are given at use. The objective of the game is for vehicles to traverse over a series of rivers by building bridges. One of our favorite features of the game! Save a super cool looking animated GIF of your bridge in all its glory (or failure!) and save it locally. As it stands now, Poly Bridge is an enjoyable physics-based puzzler, but its rough edges keep it from being truly phenomenal.What would an awesome bridge-builder game be without an equally awesome Sandbox? Go wild and create the most complex bridge the world has ever seen, or just an absurd creation that pushes the mechanics of the game in a new direction, and if you’re feeling like it publish your design online as a puzzle level on the Workshop for everyone to try and solve! Download hundreds of extra levels from the Workshop! We’ll also be featuring the most original and fun bridge designs that are submitted, making it easier for you to find the ones that are worth the challenge. Fortunately, though the game is feature-complete and stable, it's still technically being worked on and expanded, so it's possible that these issues could be smoothed out. Bridges will fail in completely different ways (even on the same level), so deconstructing the problem will result in a ton of trial-and-error testing. Even worse is the fact that it can be almost impossible to tell which section of your bridge seems to be failing and why. It's possible to play through one or two stages and have no problem with your bridge design, but the next stage or two will be so punishingly difficult that you may throw your mouse in frustration. Unfortunately, the game's random level of difficulty affects playability. That only grows when you're able to use fewer materials, but you can make a bridge that's just as solid. Though that may be a bit dismaying, it also provides a sense of elation when the player manages to build a bridge that withstands the challenge and lets you proceed. Any one of these factors can make the bridge fail spectacularly, crashing to the ground into a heap. But that's the deceptive hook cast by the game to reel players in in reality, the structure you build in each level has to withstand the stress of the materials themselves, the forces of gravity, the momentum and weight of the vehicles, and so on. ![]() It's almost like a digital erector set for cars that seems like it can be beaten in minutes. At first glance, Poly Bridge doesn't look like it's going to be anything special: The visuals are somewhat low-definition (which stands out in this era of HD-/4K-resolution gaming), and the concept of getting scooters or school buses from Point A to Point B sounds overly simplistic.
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